As the NosyGamer said: ... what makes EVE unique is the nearly unlimited inventory space for each character . Of course, EVE wouldn't be EVE if players didn't push the mechanics to the limit, and one way that happens is by running industry at any scale above "a little sideline for some pocket money". Very quickly the problem becomes not so much storing all those minerals, components, and other inputs, but in moving them around between characters. Since I don't want to spend some significant portion of my play time doing trades between characters in citadels, I have spent some time thinking about how to make the industrialists' experience better. The standard solution to this issue is the alt corp , essentially a corporation set up to park ones characters in in order to share resources in a less cancerous way. This is not what CCP had in mind for corporations when they were developed, so they are not an optimal solution. A more optimal solution would be t
One of the best things about my career switch a year or so ago was becoming exposed to Python . While I had done some scripting here and there over the last 20 years, I had never really learned much about programming as a discipline. As a non-programmer I went looking for introductory explanations of programming concepts using Python, and almost without fail everyone recommended a book by Al Sweigert, called Automate the Boring Stuff with Python . This turned out to be an excellent recommendation, and I became enamored with Python and "pythonic" thinking. I want to maximize my time with the EVE client open actually playing, and as little of it as possible trying to remember where things are, where they need to move, who needs to install what industry jobs, what job outputs are destined for what further production or market, where the haulers are parked, or what have you. Essentially, I want to Automate the Boring Stuff in EVE Online. So, here I am, delving deeper into