As the NosyGamer said: ... what makes EVE unique is the nearly unlimited inventory space for each character . Of course, EVE wouldn't be EVE if players didn't push the mechanics to the limit, and one way that happens is by running industry at any scale above "a little sideline for some pocket money". Very quickly the problem becomes not so much storing all those minerals, components, and other inputs, but in moving them around between characters. Since I don't want to spend some significant portion of my play time doing trades between characters in citadels, I have spent some time thinking about how to make the industrialists' experience better. The standard solution to this issue is the alt corp , essentially a corporation set up to park ones characters in in order to share resources in a less cancerous way. This is not what CCP had in mind for corporations when they were developed, so they are not an optimal solution. A more optimal solution would be t
Economics, Supply Chains, and Tool Development in EVE Online