Skip to main content

Posts

Shared Resources & Alt Corps

As the NosyGamer said: ... what makes EVE unique is the nearly unlimited inventory space for each character . Of course, EVE wouldn't be EVE if players didn't push the mechanics to the limit, and one way that happens is by running industry at any scale above "a little sideline for some pocket money". Very quickly the problem becomes not so much storing all those minerals, components, and other inputs, but in moving them around between characters. Since I don't want to spend some significant portion of my play time doing trades between characters in citadels, I have spent some time thinking about how to make the industrialists' experience better. The standard solution to this issue is the alt corp , essentially a corporation set up to park ones characters in in order to share resources in a less cancerous way. This is not what CCP had in mind for corporations when they were developed, so they are not an optimal solution. A more optimal solution would be t
Recent posts

Automate the Boring Stuff

One of the best things about my career switch a year or so ago was becoming exposed to Python . While I had done some scripting here and there over the last 20 years, I had never really learned much about programming as a discipline. As a non-programmer I went looking for introductory explanations of programming concepts using Python, and almost without fail everyone recommended a book by Al Sweigert, called Automate the Boring Stuff with Python . This turned out to be an excellent recommendation, and I became enamored with Python and "pythonic" thinking. I want to maximize my time with the EVE client open actually playing, and as little of it as possible trying to remember where things are, where they need to move, who needs to install what industry jobs, what job outputs are destined for what further production or market, where the haulers are parked, or what have you. Essentially, I want to Automate the Boring Stuff in EVE Online. So, here I am, delving deeper into

Fully Automated Luxury Space Communism

So, why did I call this blog Fully Automated Luxury Space Communism ? Because I find it hilarious, that's why. ...and because cooperative play in EVE is designed around shared access to resources, pooled in warehouse hangars in space, and a lot of what I do in EVE is really hard without corporation mechanics to make sharing the means of production less of a chore. ( more on this in the near future ) ...and because my mid-term goal really is something that is well described by the phrase. I am aiming at a set of tools that automates the tedious out-of-game tasks inherent in playing EVE with an industrial focus as much as possible. Once achieved, my stable of pilots (and if I build the tools right, whole corporations or alliances) will be able to share in the wealth created by automating the paper pushing and go out and do other things in EVE. ...and because it's a sandbox and I can do what I want, and that's why I love the game.

Continual Partial Attention

Yesterday I wrote about my short history with EVE and how that led me to my particular play style. Essentially, my approach to EVE is what Linda Stone, a former Microsoft researcher, called continuous partial attention . Ms. Stone described a work style familiar to many people in the technology industry; while working on a top-level item while also receiving inputs from a variety of other sources - sources one does not want to miss out on. Indeed, this continuous partial attention phenomenon is based in a desire to become “a node on the network” in order “not to miss anything”. That pretty accurately describes my interest in EVE; something I can keep tabs on pretty constantly, but that I don't really have time to be completely focused on. That has led me to investigating parts of the game that I feel don't get the hype that combat does, or in some cases (like mining) gets an overwhelmingly bad rap from forum and social media posters. The reality though, is that most of th

Welcome Aboard

I suppose Blaugust is as good a time as any to start my new blogging project. I have been thinking for a while about what to do with all of the notes and observations I have been collecting along my journey to Space Riches(tm) in EVE Online . For now, the plan is to publish as many of them here as I can without wrecking my own plans. So first, a little about me. I am a relatively new EVE player, with a little over a year of experience at this point. I picked up EVE and began playing at a point in real life where I was transitioning from a very high pressure, physically busy environment to one where I had a lot of time sitting in front of monitors doing things that required only 80% of my attention. That situation, coupled with an interest in building things and developing systems, led me to pursue the parts of EVE that can make ISK either partially or mostly "hands free". As I hope is obvious, I don't mean botting or otherwise automating the client, but developing sy

This is an unofficial EVE online Fan Site. The material within is used with the limited permission of CCP Games hf. No official affiliation or endorsement by CCP Games hf is stated or implied.

EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to EVE Travel to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE Travel. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.